typedef PD3DXQUATERNION (WINAPI *TD3DXQuaternionRotationAxis)(
  _Inout_  D3DXQUATERNION *pOut,
  _In_     const D3DXVECTOR3 *pV,
  _In_     FLOAT Angle
);

TD3DXQuaternionRotationAxis OldD3DXQuaternionRotationAxis;

DllExport PD3DXQUATERNION cc D3DXQuaternionRotationAxis(
  _Inout_  D3DXQUATERNION *pOut,
  _In_     const D3DXVECTOR3 *pV,
  _In_     FLOAT Angle
)
{
	return OldD3DXQuaternionRotationAxis (pOut, pV, Angle);
}
